TRISH STONE

SPECULATIVE RESEARCH

 

The Sarahs (2025)

Does the algorithmically generated video game of Starfield (Bethesda Studios) simply reflect our society’s values as a mirror would? Or does it ask players to struggle with moral, if fictional, choices?

While playing Starfield, I followed the narrative to a turning point in the game, when the player is asked to make a choice between two NPCs, one who will die and one who will live. I chose to save Sarah, and became obsesed with trying to keep her alive and happy with me as a companion.

The text based messages in this project are created within the game, as assets within a colony-building mechanism. I think of them as public art constructions on fictional worlds.

The slide show documenting the messages, reflecting my thoughts while playing the game, is intended to mimic the desktop photo album collectibles within the game world.